Invasions must also be planned out in greater detail and troops placed in the correct locations for a speedy capture of certain forts allowing a breach that opens up more territory to occupation. This means that with a proper fort system is can be impossible to chase down a retreating army or attack certain provinces until the forts are taken, a refreshing new layer of strategy. Active enemy forts also limit movement in a region. Provinces with forts take longer to capture but cost significant upkeep per month to keep in operation, are expensive to build and now you are limited to a certain number of buildings per province. Forts now play a deciding role, as provinces without forts fall to siege within a month. The biggest changes, however, are in the prosecution of war. These changes seem to simplify building decisions substantially and provide a nice outlet for surplus monarch points. The building system no longer involves spending monarch points, but limits the number of buildings per province based on the province’s economic development which can be increased by spending monarch points. The free content is, in all, a significant reworking of most of EU4’s systems.
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